Weaknesses
Hitzone values| Part | Sl | Bl | Pi | St | Fi | Wa | Th | Ic | Dr |
|---|---|---|---|---|---|---|---|---|---|
| Back | 30 | 30 | 25 | 0 | 0 | 20 | 5 | 15 | 10 |
| Head | 45 | 45 | 40 | 100 | 0 | 20 | 5 | 15 | 10 |
| Front legs | 50 | 50 | 45 | 0 | 0 | 25 | 5 | 15 | 10 |
| Hind legs | 25 | 25 | 20 | 0 | 0 | 15 | 5 | 10 | 5 |
| Stomach | 30 | 30 | 25 | 0 | 0 | 15 | 5 | 10 | 5 |
| Tail tip | 45 | 45 | 45 | 0 | 0 | 20 | 5 | 15 | 10 |
| Tail | 40 | 40 | 35 | 0 | 0 | 15 | 5 | 10 | 5 |
Base state. Highest value per column underlined.
Parts
Rewards
16 materials · 60 listed routes
Ajarakan Ridge+Highest listed 100% · BROKEN PART
Ajarakan MedullaHighest listed 100% · TARGET REWARD
Ajarakan RidgeHighest listed 100% · BROKEN PART
Ajarakan TailHighest listed 93% · CARVE · SEVERED PART
Ajarakan Scale+Highest listed 60% · CARVE · SEVERED, ROTTEN
Ajarakan ScaleHighest listed 60% · CARVE · SEVERED, ROTTEN
Wyverian Bloodstone (S)Highest listed 45% · TEMPERED WOUND DESTROYED
Ajarakan ShellHighest listed 43% · WOUND DESTROYED
Ajarakan CarapaceHighest listed 43% · WOUND DESTROYED
Wyverian BloodstoneHighest listed 35% · TEMPERED WOUND DESTROYED
Ajarakan Jewel+Highest listed 30% · CARVE · ROTTEN
Ajarakan JewelHighest listed 30% · CARVE · ROTTEN
Ajarakan MarrowHighest listed 21% · TARGET REWARD
Wyverian Bloodstone (L)Highest listed 20% · TEMPERED WOUND DESTROYED
Ajarakan CertificateHighest listed 8% · TARGET REWARD
Ajarakan Certificate SHighest listed 8% · TARGET REWARD Hunt notes
Approaching an Ajarakan's extreme heat will sap your health, so use cool drinks or Chillmantle Bugs to counteract it. Normal Ammo and arrows will melt if you try to pierce their molten carapaces, so you must use heat-resistant equipment or hit them with Watermoss to bring down their temperature first. Continuous friction will cause their body temperature to rise, but soften their outer shells.
Equipment
18 weapons · 4 armor seriesField guide
Characteristic by their highly developed carapaces, Ajarakan wrap themselves in molten metal that they rub together to heat up and create explosions. Presumably due to the friction of the metal, they can reach high enough temperatures to melt even the ground or bullets. They can also use their strong limbs to grip onto the ceiling and move around freely, so a hunter must watch out from every angle, including above.